Spinel Antialiasing — Test Pattern
- 1 min read
A mandatory feature for any vector graphics engine is that the quality of its antialiasing should be at least as good as a 20-year-old CPU rasterizer.
The Spinel vector graphics engine meets this requirement.
Most other GPU-accelerated vector graphic rasterizers do not meet this requirement because they rely on multisample antialiasing (MSAA).
In the comparison below, the capture on the left was produced by NVIDIA’s NV Path OpenGL extension with MSAA 8x antialiasing.
The Spinel vector graphics engine’s much higher quality antialiasing is on the right.
Slide the divider back and forth and you’ll see that Spinel’s antialiasing is superior to the low sample count MSAA 8x used by the NV Path API.
Spinel:

NVPR 8x:
